Design Technology
Design & Technology
Curriculum Design at St Joseph’s Uttoxeter
Curriculum Area: Design and Technology
Curriculum Leader: Miss Austin
Design and Technology forms an important part of the curriculum in preparing the children for a rapidly changing world. We want children to become independent, creative problem solvers and thinkers as individuals and as part of a team. Through our exciting and innovative units, children will design and make products that will solve real and relevant problems. Using their creativity and imagination to create quality products, children will combine practical skills with an understanding of aesthetic, social and environmental issues, as well as functions and industry.
The Key Areas of Learning
There are six units of work which are revisited each year:
- Food - Where food comes from, balanced diet, preparation and cooking skills. Kitchen hygiene and safety. Following recipes.
- Textiles - Fastening, sewing, decorative and functional fabric techniques including cross stitch, blanket stitch and appliqué.
- Structures - Material functional and aesthetic properties, strength and stability, stiffen and reinforce structures.
- Mechanisms/ Mechanical Systems - Mimic natural movements using mechanisms such as cams, followers, levers and sliders.
- Electrical Systems (KS2) - Operational series circuits, circuit components, circuit diagrams and symbols, combined to create various electrical products.
- Enterprise/ Cultural Capital Opportunity - Invention challenge with scrap materials, extra-curricular trips/ visitors in school and enterprise teamwork opportunities for children to learn about D&T industries and careers.
The Design Process
Each project, regardless of the focus, follows the same process. We identify that D&T does not follow a linear learning process. The curriculum needs to enable a constantly evolving learning process where children are able to generate design ideas, make prototypes and evaluate their own, and existing products. Each stage of the design process is underpinned by technical knowledge and evaluation, these are integral to the process as a whole. Children evaluate throughout and use their technical knowledge, which encompasses the contextual, historical and technical understanding to complete an effective design process.